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Interested mayors get 15% off during the next seven days.
#Best city highrise city update#
To celebrate the new update there is now a small discount available. Our new programmer in the meantime is working on improving the editor in a way that you will be able to share custom 3D models in the future.
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In other news we have started working on the landscaping tool and on reworking the street system now. So you carry them over into new towns as well, allowing you to proceed quicker after some time, giving advanced players the option to make progress faster with a new town. If you are wondering, how Achievements work and how they unlock additional research points, we've got you covered as well: If you unlock an achievement, you will get some additional points which will from there on be globally available in your account. They might be cost intensive but they can be well worth it, especially in the end game. Since bigger cities consume a lot of resources, we have now introduced the deep mines, so that cities with more than one million residents can take care of themselves.
#Best city highrise city free#
Maximum speed of the free cam was reduced.The option "Vehicle3DIconVisible" now gets saved correctly.Camera does not clip through the ground anymore.Maps now have a difficulty advice when chosing them (1 to 5 stars).Farms use bigger (and upgradeable) streets now.New meshes for some farms which fit to the actual kind of farm.Added water plants (for now it is grass, new plants will be added later on).Improved visibility of small numbers in the construction menu.While driving the car, grass close by gets invisible.Improved Voxel density on terrain by 50%.Ground of streets & buildings stays when using terraforming on it.Removed costs for terraforming for now (this will be changed at some point).
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Removing streets & buildings resets the landscape below (or above).Increased resolution of the landscape textures by 30%.Improved Colors on the edges of the maps.But with the new tools you should be able to reset most of the errors. It might happen that some things turn out not to be perfect though. Keep in mind: Loading an old save will now take a bit on the first run as the new system will reshape every Voxel in your city. We've also tested out the performance when increasing the number of Voxels the terrain is made of. We've completely reworked the way you can shape and form the terrain. How? We were working on another feature people were complaining about: The terrain tool. They are not perfect just yet, but we're getting there. With the new update, we changed quite a few things and the streets got improved already. One thing quite a lot of you did not like were the height differences of the streets and the terrain. And one result of this situation is that we were able to come up with an update we had planned for a much later stage of development. It will still take time to finish the game, sure, but we were able to hire additional people to get the job done.
#Best city highrise city full#
Due to the success of Highrise City so far, we were able to work full time on the game and could speed up development overall.
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